Infection
Infection was written in AppGameKit between Nov 21 and Jan 22 for the community Tower Defense competition.
All graphics from a single source: https://www.gamedeveloperstudio.com/
Complete game coming Q2 2022
Status | In development |
Platforms | HTML5 |
Author | Scraggle |
Made with | AppGameKit |
Tags | Tower Defense |
Development log
- New videoJan 26, 2022
Comments
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I love it! Beautiful! I needn't mention though: it lags like crazy for me too so I can't play it :(... And I am running a pretty high spec machine. I'm wondering what the consensus is here -- is this to be expected with all AGK Tier 1 exports to HTML5? Or does the code simply beg optimization?
I ask because I am considering AGK for my own games - but I will definitely be wanting to submit to games portals.
I love the concept, graphics are cute.
Please be sure and release a Windows version, maybe even Android App.
Thank you
I plan to release everywhere when it fully complete
Great graphics. Good game play, fun.
I got real slow frames. for some reason it was like 10 frames per sec.
Mabey that is my server?
I presume that's something to do with HTML and running online. Look out for the full version soon. I will be releasing everywhere :)
Ok, I can not wait to play this on my pc.
i not sure if you know this, but i noticed a fault as soon as i bought my first gun. you can 2 on one platform, because the UI is small on PC i didn't notice at first that i did buy 2 guns,
the game play is simple to grasp. the blood is a new concept. i play a few Tower Defence games. this feels ok, but i think it needs a few tweaks, if you take the time and read and review all of the feedback in comments below, i think you have got a good game.
I am thankful to have the chance to test your game, i hope in the future you will do the same for me
Oops!
That needs fixing asap!
Thank you :)
The Lag is strange, it does not always happen.
But I think one way to help is to stop the clusters of enemies hitting the sides I think the texture over lap could be causing issues.
On one of my tests on my game if you have 4+ layers even if there separate images and Sprites. It can cause lock ups.
I'm not sure how to fix it.
I'm no where near as advanced as you. I'm struggling to make Tic Tac Toe lol
But I had 3 counters in one space and I got similar lag to what I am seeing in your game.
I'm not sure how to fix it. I'm extremely new to AGKS and Coding/Programming
But it's just something I wanted to point out to you.
If there is a new build out. Feel free to tag me on the Discord and I will help test. I like Tring to find faults and Bugs
Love the concept & the gameplay, it's very fun.
Are you only supposed to be zooming in one place when using the scroll wheel?
It's a bit hard to see the things you are buying, wish there were an info box or something when you hover over them, with what type of defence they give, if they shoot or not etc.
The heartbeat sound should have some low-end taken away from it (EQ) , it becomes annoying for the ears after a while, because the "bass" in the beat is so low in frequency.
Started to stutter with heavy lag on level four, to the point it being unplayable. (running Brave Browser)
Thanks for the feedback.
Zooming doesn't work well in HTML. Probably best you avoid it.
Info boxes are definitely on my "to do" list.
Not sure about the heartbeat issue as I only have my laptop to compare with. It should change pitch, volume and speed as your health deteriorates.
Level 4 has 600 background blood cells compared to 200 on level 1. So I will reduce those which should help with the stuttering
I find if I hold my left mouse button and scroll at the same time, it tends to work better
Stuttering by level three.
Is the zoom intentional. Not sure how I did it.
Online version Edge browser
Zoom is controlled with the mouse wheel. It doesn't seem to work well in HTML though